fix(admin): confirm writes succeeded and allow inline category creation (#23)
Reported from testing: the item form said "Item added" for a save that never happened. saveItem and the other admin calls returned res.json() without checking res.ok, so a 4xx/5xx resolved normally and every caller reported success for a write the server had rejected. That is worse than failing outright, because nothing prompts the user to look for the missing row. All admin calls now throw on a non-OK response, and the handlers report the error, keep the form open so entered values survive, and only claim success once the server has accepted the write. Mark sold/available previously did nothing visible on failure at all. Categories can now be created from the item form, as tags already could. Previously a category that did not exist yet meant abandoning a half-filled form for the Categories tab. New categories are created at the top level; nesting stays in the Categories tab. The control lives in its own component: inline, every keystroke re-rendered the whole Inventory component and rebuilt the category tree, which visibly jittered the open popup. It sits above the tree rather than below it, where a long list both hid it and made its position depend on the list's measured height. The tree no longer expands everything on open, which does not scale past a screenful; it has search instead. The app now honours prefers-reduced-motion by disabling antd transitions, and the e2e suite runs with that preference set. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -0,0 +1,107 @@
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import { useMemo, useState } from 'react';
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import TreeSelect from 'antd/lib/tree-select';
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import Input from 'antd/lib/input';
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import Button from 'antd/lib/button';
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import Divider from 'antd/lib/divider';
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import message from 'antd/lib/message';
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import { Category, createCategory, fetchAdminCategories } from '../api';
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import { buildCategoryTree, CategoryNode } from '../filters';
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interface CategoryTreeOption {
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value: number;
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title: string;
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children?: CategoryTreeOption[];
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}
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function toTreeData(nodes: CategoryNode[]): CategoryTreeOption[] {
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return nodes.map((node) => ({
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value: node.id,
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title: node.name,
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children: node.children.length ? toTreeData(node.children) : undefined
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}));
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}
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interface Props {
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// Supplied by antd's Form.Item. `id` has to be forwarded or the field loses
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// its association with the rendered <label>, which breaks both screen readers
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// and any lookup by label.
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value?: number;
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onChange?: (value: number | undefined) => void;
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id?: string;
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categories: Category[];
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onCategoriesChanged: (categories: Category[]) => void;
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}
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// Pulled out of the item form so that typing a new category name re-renders
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// only this control. Left inline, every keystroke re-rendered the whole
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// Inventory component and rebuilt the tree data, which visibly jittered the
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// open popup and moved the buttons under the pointer.
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export default function CategoryTreeSelect({ value, onChange, id, categories, onCategoriesChanged }: Props) {
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const [newCategoryName, setNewCategoryName] = useState('');
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const [creating, setCreating] = useState(false);
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const treeData = useMemo(() => toTreeData(buildCategoryTree(categories)), [categories]);
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// Tags can be invented from the item form, so categories should be too —
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// otherwise adding an item in a new category means abandoning a half-filled
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// form. New categories land at the top level; nesting is done in the
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// Categories tab, keeping this control to a single decision.
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async function handleCreate() {
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const name = newCategoryName.trim();
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if (!name) return;
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setCreating(true);
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try {
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const created = await createCategory(name, null);
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onCategoriesChanged(await fetchAdminCategories());
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onChange?.(created.id);
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setNewCategoryName('');
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message.success(`Category "${created.name}" added`);
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} catch (err) {
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message.error(`Couldn't create category — ${(err as Error).message}`);
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} finally {
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setCreating(false);
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}
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}
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return (
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<TreeSelect
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allowClear
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showSearch
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placeholder="Uncategorized"
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// Deliberately not treeDefaultExpandAll: expanding a large tree on open
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// makes the popup reflow while it measures, and buries the create field
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// below every row. Search is the better affordance past a screenful.
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treeNodeFilterProp="title"
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listHeight={256}
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treeData={treeData}
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id={id}
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value={value}
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onChange={onChange}
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style={{ width: '100%' }}
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popupRender={(menu) => (
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<>
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{/* Above the tree, not below it. Under a long list the control is
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both invisible without scrolling and positioned by the list's
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measured height, so it shifts as the virtualized rows settle. */}
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<div style={{ display: 'flex', gap: 8, padding: '8px 8px 0' }}>
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<Input
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placeholder="New category name"
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value={newCategoryName}
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onChange={(event) => setNewCategoryName(event.target.value)}
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// Without this the tree steals the keystrokes for its own
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// type-ahead and arrow-key navigation.
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onKeyDown={(event) => event.stopPropagation()}
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onPressEnter={handleCreate}
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/>
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<Button type="primary" loading={creating} onClick={handleCreate}>
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Create category
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</Button>
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</div>
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<Divider style={{ margin: '8px 0' }} />
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{menu}
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</>
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)}
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/>
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);
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}
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